Now what's the best way to keep the feedback organized without an ever growing tree of threads? There's always a bit more to say~
My idea with the guards problem would be to have a maximum number per floor, maybe scaling based on floor size and just skip extra girls if too many, but dropping them a little deeper in also works.
Resting is not as annoying anymore since the addition of sleeping bags, I can reliably fully restore my stats on any level that has one, though it made me overconfident.
As for stuff related to the Wrapper update:
I do in fact roll up to the exit to camp when I have a sleeping bag. It consumes dozens of max stamina, but that doesn't matter since I can regain like 200 between reinforcements.
I found the debug menu by accident before, but I kinda don't wanna use it since my Vinculopedia is like 98% complete now and everything had been done organically so far.
In my experience I get like 1 catsuit, normal or loose for every 5 of every other item, so I guess I must be unlucky. But I don't see a reason to wear a loose catsuit, the stats are terrible... I would only wear it to test Living Suits. I guess it has higher def than the normal catsuit, but if the normal catsuit had 0% Def, that would be a buff anyway imo.
Unrelated feedback:
I would like my camp to be a bit more lively, but I don't wanna summon more girls and sacrifice them to the abyss just to get new camp music, plus it gets harder and harder to get them back out, since there's no way to rescue a girl without getting another stuck at least as deep... Is that an integral design decision? That one girl must always be stuck as deep as possible?
Are features like "Way to move girls back a few floors/flee from the dungeon(Like in The Enchanted Cave)" likely to be added?
Or a way to get a nice camp that acts as a display of the player's skill, rather than a monument of their repeated failure?
More reliable ways to execute sneak attacks? Like lock-on or lurking behind corners when an approaching enemy is known(Would probably makes Will-o-wisps a lot less scary)?