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The new demo was something I've been anticipating for a while and it didn't disappoint. I really enjoyed playing through it and finding all the new forms. If you do continue working on this, I think you should add more bad endings instead of scrapping them. I really liked finding them and seeing what happens to Nana.

The only two things I had issues with were that the golden retriever bad ending doesn't have the bad ending indicator even when it's turned on, which makes it difficult to find because there is no indication that the gold chest in the forest triggers the bad ending otherwise. The other main issue I had was the balancing between the different forms (specifically I think the wolf form is a bit too good and the golden retriever form needs a slight rework to the playful meter). If you hit 20 stacks on the playful meter and get overexcitement then there is no guaranteed way to get out of overexcitement. I feel like overexcitement should have a cap on the amount of turns it lasts, there were times when I'd not get out of it until about 7 or more turns had passed. Also, I don't know if this is intentional or not but for some reason using a party potion with a party member also increases playfulness by 1?  As for the wolf form, the boss fight for this form is a big difficulty spike compared to the rest of the game and I needed to grind to around level 17-18 playing on normal in order to beat the fight, which is a way higher level than the other forms I had unlocked up until that point. Combined with how good the wolf skills become at night and I felt inclined to use the wolf form for everything outside of when you're forced into other forms. Then again, I did unlock the wolf as my fifth or so form so maybe I went to it too early, but I still feel like it's better than every other form in combat.

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Oh glad to hear that you enjoyed it and had fun^^

Also thanks for the input, I definitely like the idea of adding more bad endings in the full version, just dont know if my writing skills are up for it^^" But yeah idealy i would like to make one for each form!

Oh i may have forgotten to put a warning there, will fix that!

And yeah balacing is hard, the wolf form really might be a bit too op at least at night. I could either nerf the skills or add a negative kind of effect in the night, are two things i could think off. Suggestions are welcome if you have any!

True the punishment might be a bit too harsh, a turn cap is an good idea! I will start working on something like that^^ Thanks for the idea!

I think it was intended since originally skills raise the playfullness level a lot less until i changed that, i probaly shoul remove it.

With yesterdays patch party members now will warn Nana when trying to enter that area early to let players know that its has higher difficulty. Despite being open from the beginning it defenitely meant for later visit but srill lets player try. Also a reason why you get a pretty strong form for that questline. But i definitely could make the forest only reachable with another form.

Also thanks a lot for the feedback, i will work on the things now^^

Update: I came up with some ides to test out.
-Ultimates Skills now have a stronger scaling which should make them stronger.
-The Over excitment now onyl last 5 turns and each turn the playfullnes level gets reduced as well then having it.
-Some of the wolf skills are nerfed and now come with small negative effects.