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Strange Problem After Update

A topic by SHROOMINTERACTIVE created Aug 23, 2023 Views: 245 Replies: 31
Viewing posts 1 to 3
(+1)

So I have a very strange problem that's happening. I decided to start a whole new project using the updated version of this plugin, but a strange problem is happening. It starts normally in battle, with me being able to choose a character and move them. But then on the second turn, suddenly they become completely worthless. Their skill list is empty and it says "No Status Info" when checking the status. This is the only plugin I have, and the console says nothing.

This is before the first enemy turn:

And after, see how there's nothing?

For some reason, this also happens in the demo project with Michelle. This weird problem ruins the whole plugin, and I really need a fix! Also, another problem is that the damage numbers appear on top of the attacker instead of the target, which is very weird.

(+1)

Here's a screenshot of what happens when I click on the skill after the first turn

Developer

Wow that's a critical bug. Was able to replicate it, thank you for the report!

That's been fixed, but now there's an even weirder problem where MV-compatible animations stay on screen for the entire battle after they've finished.

Just look! Those green splats aren't tiles, they're animations. They stick around forever until the battle ends and I have no clue why. Sure, i could add an empty frame to the end of it so it would vanish, but the animation would still technically be there, just invisible. What's going on?

Developer

When you say animations, do you mean the location character graphics to display move, action or trap zones or actual MV animations?

Actual MV animations, like the ones created by selecting "Create MV-compatible Data"

Developer

Replicated! Strange... Thanks for reporting!

Now there's another problem. First, I've noticed damage numbers have stopped appearing and I don't know why. But the main problem is AoE skills don't work at all. They show the range, but then when i press enter to use them it skips the turn and does nothing! What's going on? And also, I want this skill to only affect a 3x3 radius, but extra tiles on the sides appear that I can't remove. How do I fix these 3 issues?

Developer

Can you post the skill settings? That should be a lot faster

Here's the skill settings: {"Animation Type":"target","Animation Character":"","Animation Character Index":"0","Animation Character Priority":"0","Action View":"map","Attack Pattern":"normal","Attack Range":"3","Exclusion Pattern":"normal","Exclusion Range":"0","Facing Attack":"true","Damage Pattern":"normal","Splash Range":"3","Exclusion Damage Pattern":"normal","Damage Exclusion Range":"0","Required Terrain ID":"-1","No Through":"true","Knockback Range":"0","Suction Range":"0","Teleport":"false","Swap":"false","Contact Layers":"[\"0\",\"1\",\"2\"]","Contact Terrain":"[]","Contact Regions":"[]","Skill Cost Configuration":"","Use Allies":"0","Ally Reduce Cost":"false","Ally Increase Cost":"false","Ally Power Reduce":"false","Ally Power Increase":"false","Use Enemies":"0","Enemy Reduce Cost":"false","Enemy Increase Cost":"false","Enemy Power Reduce":"false","Enemy Power Increase":"false","Share Cost Allies":"0","Share Cost Enemies":"0","Cool Turns":"0","Reserve Turns":"0","Reserve Area Graphic":"","Reserve Area Graphic Index":"0","Reserve Area Graphic Direction":"2","Reserve Area Graphic Priority":"1","Reserve Animation":"1","Reserve Action Balloon":"","Placement Trap Configuration":"","Trap Trigger Count":"0","Always Trigger Trap":"false","Trigger Animation":"1","Character File":"","Character Index":"0","Placement Animation":"1","Trap Area Graphic":"","Trap Area Graphic Index":"0","Trap Area Graphic Direction":"2","Trap Area Graphic Priority":"0","Trap Target":"all"}

And in the database:


Developer

Is this skill supposed to deal damage?

Nope, but another skill with the same setup does and the same thing happens.

Developer

also your database settings