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(+1)

Looks like I got here just in time! lol

Now since there is no inventory, I guess you will not really be able to take sleeping bags with you? Still seem extremely powerful, because after clearing a floor, there's always time to regain at least 2HP via sleep between reinforcement waves. If the sleeping bag provides x10 sleeping bonus, that's 20HP per one of these little naps. Seems very powerful, but very limiting because it will only work when there happens to be a sleeping bag lying around.

I think this is a good solution to the "Make resting viable without giving players a perfect safespace" problem. Although, some rooms have such harmless reinforcements(100% Twinkles or Holders) that it's safe to sleep there anyway.

Now getting the restraining sleeping bag into my Vinculopedia will probably be a challenge, it will require a room to have both a sleeping bag and and a wrapper, I have already fruitlessly looking for an opportunity to test what happens if a living suit attacks me too many times when I have a catsuit and if I get something different if it's a loose suit. It requires a room to have both a catsuit and living suits(preferably, patrolling) since I don't want to sacrifice the one that has been carrying me for dozens of floors...especially now that you decreased their frequency even more

(+1)

Now since there is no inventory, I guess you will not really be able to take sleeping bags with you?

You can use roll while in the sleeping bag. It costs double stamina, but eventually can relatively easily move anywhere this way.

And yes, eventually there will be a (limited) way to carry additional things with, including “carry any item in hands”, not only weapon. But this is for a bit later.

Now getting the restraining sleeping bag into my Vinculopedia will probably be a challenge

Yes, I am very worried about this too. The problem is indeed that getting a locked sleeping bag requires a rare combo. I think I’ll just allow more monsters to lock the sleeping bag, I have already an idea how to make that without too big changes to monsters behaviors.

It requires a room to have both a catsuit and living suits

Note that if you want to try things out, it’s perfectly ok to use debug menu to add some things to the game. On Desktop (Windows/Linux) you can open it by pressing F1, on mobile - go to Pause and press 5 times in top-left corner of the screen.

From there you can add some monsters/items like loose_catsuit and living_suit (note that names there differ a bit from what you see in game).

Also note that after playing many times lower levels become too boring, so using GO TO MAP option there is also a valid thing to do. In the final game there will be unlockable ability to start at 10-20-30… level (it will require defeating a boss - but bosses are not ready yet). It also softly relies on one more not implemented mechanics: girls left at the settlement will do some crafting and depending on their skills will be able to make some much better gear. I’m still thinking of making some “quick temporary solution” for both of those mechanics, because this is the way the game is intended to be played. After beating 10 levels, you should be able to start deeper.