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 ★ ★ ★ ☆ ☆ 

There is a good game somewhere inside. But you have to find it yourself.

I played the game this weekend with a couple of experienced players. Overall the experience was okayish. Some of the rules we just didn't understand.

Backpack and character introduction

How do you get things into the backpack? Some characters have moves that generate backpack items but some not.

There is no phase where you establish the background of the characters before the first scene.

In the actual play you have a phase where everyone introduces their character and you create backpack items. I think this phase is missing in the rules.

The ghostly encounter

We didn't geht this move. In the scenario Antenna 8 there are no encounters with actual ghosts. Meaning a ghost of a human that you talk to. Only events like "Time stops for everyone but you, then slowly creeps back to a normal pace." The same for other scenarios. So normally this move will not be triggered. Do the players have to introduce the ghosts themselves? Or is every paranormal event an "interaction with a ghost"? 

And how do you handle the question about another character? Is the ghost expected to answer the question? For us the questions didn't feel very natural und didn't fit into the narrative. How is a scene with a ghostly encounter supposed to be played?

(+2)

Thanks for sharing your thoughts! Yes, we missed the set up for backpack and characters. There is no hard and fast rule for introducing the characters, but as you do it, each other player adds an item into the character's backpack. We created an FAQ/Errata which you can find here: https://docs.google.com/document/d/15PzBY3WpMc6vzCh_SMtV9Lvk9f-DMIejJMApszZ62No/...

Regarding the ghostly encounter, some mysteries have explicit ghosts in either the paranormal events or as NPCs, and some are more vague. As the game is designed to have prompts that are a bit less specific, most groups will choose when a paranormal event is a "ghost" and when it's not. Regarding information about the other character, the player in question would answer the question (so as not to step on any player's agency) but you can think about the ghost as acting as a conduit/accessing their memories/etc. 

Thanks again for sharing your thoughts.

(+2)

Thanks for your answer. I think I got it now. An example for the Ghostly Encounter in your FAQ would probably be helpful.