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Good work! Mostly everything is well constructed here. The concept is interesting and fits the theme, but I feel that the execution is flawed. Tetris is such an incredibly precise game that taking away the player's ability to comfortably control the pieces makes the gameplay quite frustrating. Many of the glitches felt unfair and hindered my enjoyment of the game to the point that I eventually lost interest. 

However, with more focus on making the glitches feel fair, this concept could really work! Perhaps before a glitch starts you could give a warning to the player? The glitchy look of the tiles when controls are flipped is a step in the right direction here. 

Overall you all did a solid job here. Making something that works is 90% of the difficulty with these jams lol. Keep at it!