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Was progressively impressed by the puzzle design and mechanics, and how something like the x-ray "barrier passthrough" played into advancing through (or out of) the environment. Charming music added to the "thinking" atmosphere and this beautifully strange world you guys created (and I kept the music playing on my wireless headset on a bathroom break, then came out and started wandering aimlessly around my place like I was in one of your mazes).

The puzzles in particular: challenging, but also doable. Just required patience and understanding what each thing did (which, I intentionally touched everything at the beginning, including the enemies and deathzones, to make that clear for myself).

Love the integration of the HelpBot and the occasional narrative element that further cements this as a world as opposed to a series of puzzles. Just a tiny thing about narrative UX to make it flow better: if the player has selected a dialogue option, you can go straight to the response (so the player doesn't have to restate the dialogue they just selected), but did notice this was done in the last HelpBot interaction.

It may not be remarked enough, but the AI / pathfinding of the enemy nodes I thought were organic and were the stars of the show.

Creative integration of the credits at the end. What a wonderful job you guys did. :)

That is really thoughtful feedback - I really appreciate it and I am so happy you liked the puzzles and the music. The music was a very last minute creation by justaguy on discord who basically threw himself into the project on the Thursday! I think it's brilliant and adds to the atmosphere so good to hear you like it too!

I also love that you touched everything at the beginning, it was my intention for the player to learn by "mistake" so I'm happy that you did so and didn't find dying too painful! The checkpoints were there to reduce the pain of dying as well.

Totally get what you say about the dialogue, I added most of it at the last minute and you're right, it was clunky in places :)