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that makes great sense. i have seen games that run a qte before setting up into the animations or even opening up something like that. some have used their own battle window, something similar to the fight window, that the game switches between, then gives the animation widow when one is triggered but on top of the current window, because the battle and qte alternate. 
strnge that the qte is maybe considered animation by default, and perhaps theres a way for making it not take on the properties or ignoring the properties of the animation speed setting. i want fast animations, but normal qte. 

i also want minotaurs. maybe also she-minotaurs with he-members. im not into furry, but i accept she-minotaurs as a "Tear-iffic" opponent.