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Interesting! I actually thought about it today when fixing the final level, in which I added yet another jump puzzle that requries precision. 

I think it feels a bit iffy tbh... Less like an established mechanic and more like a "hack" on my part as the creator. The original thought was that you could not stand on the pipes - instead, you'd need to time your jump so you don't get hit by the laser door.

I'll think about making the puzzles less finicky in the future. There's a fine line between too hard and too easy so it was a bit difficult to get it right. I do love the game being tough, but I don't want it to be frustrating.

Thanks for the feedback and for playing :)