I enjoyed this! I ended up with a score of 57 after escaping, which I don't know whether that's good or bad lol. This is a solid management game, I think there are a few little UI tweaks you can make to help with overall clarity (Like showing what resources a building will consume when you upgrade it, or letting the player know that they're going to die at the end of the day if they don't gather more of a certain resource).
I think you could have also probably gotten away with showing all of the buildings on screen at once instead of having the player pan around if you resized/adjusted things a bit. It feels a little bad to have to slowly scroll from one corner to another to check on things. Although maybe just having a menu on the side that lets you quickly pick each building would accomplish the same thing.
Other than that I have very few complaints! The game was intuitive and complex enough to require strategizing. Great job!