Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I enjoyed this! I ended up with a score of 57 after escaping, which I don't know whether that's good or bad lol. This is a solid management game, I think there are a few little UI tweaks you can make to help with overall clarity (Like showing what resources a building will consume when you upgrade it, or letting the player know that they're going to die at the end of the day if they don't gather more of a certain resource). 

I think you could have also probably gotten away with showing all of the buildings on screen at once instead of having the player pan around if you resized/adjusted things a bit. It feels a little bad to have to slowly scroll from one corner to another to check on things. Although maybe just having a menu on the side that lets you quickly pick each building would accomplish the same thing.

Other than that I have very few complaints! The game was intuitive and complex enough to require strategizing. Great job!

Thanks for your feedback! I'm glad you liked our game!

We noticed that a few reviews pointed out the lack of upgrade consumption/production. This should be found by clicking on the buttons with "Lv.  X". We're sorry that the tutorial did not explain it very well.

Initially, we wanted to keep everything on the same screen, but we were afraid that it would've turned out too crowded. We didn't think to let the player modify the scroll speed this time, but next time we'll certainly try to add it. A collapsible and scrollable side menu that  lets the player select the building is also a wonderful  solution to the problem! We'll definitely keep it in mind for future works. (☆^ー^☆)

Thanks again for the amazing feedback!  

(+1)

Oh okay, that makes sense. Maybe having the consumption/production upgrades show up when you hover over the upgrade button itself (Or be part of that panel somehow) would make things a little clearer/harder to miss. That way the player doesn't have to click a separate part of the UI for that info. Just an idea though, having it called out better in the tutorial would probably be fine lol.

That's fair on the crowding, you'd probably have to zoom out a bit (or make some of the drawings smaller) to get it to fit, which may not have been what you wanted. Having to scroll definitely makes the game area feel bigger and more open (which is fitting in the Antarctic).

Thank you so much for all the ideas you keep giving us on how we could improve! Showing a card on hover sounds cool!

You guessed it right: we did want to give off the feeling that the game area was bigger and open.

Thanks again for all your feedbacks. (☆^ー^☆)

(+1)

I add just one thing to my colleague's answer: as a rule of thumbs, from what we could see during playtesting, every score above 50 is a good score! So congrats, you're basically ready for a trip to Antarctica :D

Anyway, thanks again for playing our game and for the detailed and helpful feedback, we did appreciate it a lot!