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(+1)

Oh okay, that makes sense. Maybe having the consumption/production upgrades show up when you hover over the upgrade button itself (Or be part of that panel somehow) would make things a little clearer/harder to miss. That way the player doesn't have to click a separate part of the UI for that info. Just an idea though, having it called out better in the tutorial would probably be fine lol.

That's fair on the crowding, you'd probably have to zoom out a bit (or make some of the drawings smaller) to get it to fit, which may not have been what you wanted. Having to scroll definitely makes the game area feel bigger and more open (which is fitting in the Antarctic).

Thank you so much for all the ideas you keep giving us on how we could improve! Showing a card on hover sounds cool!

You guessed it right: we did want to give off the feeling that the game area was bigger and open.

Thanks again for all your feedbacks. (☆^ー^☆)