Well, the first two are much smoother and better on my system with raymarching than with rasterization!
Sadly after the second one it hits an OOM exception during the AssessAndMoveToNextBenchmark function. staring at "free", I'm not seeing it use almost any memory, which would seem to suggest it either tries to allocate a massive amount in one sitting, or it's leaking so fast the 0.5 second refresh rate I have set isn't detecting it!
Either way, I'm going to have some friends give it a try too, see if it's just my system acting up