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(+4)

I really love the way the emergency lights illuminate the character and environment, and the shade of red was a great color choice. I cannot wait for the game to complete! I definatly enjoyed the environment, despite the lack of interactable. I'll be sure to give you a nice rating, us maritime atmospheric horror devs have to stick together lol.

Wow thank you for the kind words! Yeah, the 1 week was too short! Definitely gonna finish it. Also, your game looks incredible wow! Maritime atmospheric horror best horror haha.

May I ask how you accomplished the dithering effect? I spent a good few days trying to get the one in our game looking good but didn't have enough time to iron out some flicking/aliasing issues.

(+2)

Thanks lol.
It's a bit less elegant than you might think actually. I made a gradually less transparent pngs of a rectangle in Photoshop. Then, I used a program to make each of those rectangle into 1 bit rectangles, maintaining their semi-transparency. These, newly 1 bit, rectangles were then assembled into  a ~20 image sprite for the game.
All of the other graphics were also 1 bit sprites, so there was no color filtering on the games end.
I used Gamemaker Studio 2, so this was the best solution I could imagine working in such a short time. Brute force does seem to work sometimes lmao.

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That's a really cool way of going about it.  Yeah, you're really forced to think outside the box when put under heavy restrictions.

I loved your game too man it was really unique and had great atmosphere! Do you plan on working on it more?

(+2)

I'm getting a lot of requests to do just that, but honestly, I'm not sure.
I'd have to have a good reason and vision of expanding the mechanics, context, and so forth. 
Right now it's just a nice atmospheric, stand alone indie game. Maybe in the future it will be more. Stick around and maybe we'll see.

Thanks for expressing interest!