Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It's time for another report.

I will introduce the last two girls for the start.

Mershark girl, boyish personality; she will run a small shop where you can buy or sell stuff.

Chibi UwU

Centaur/Energic personality: you can use her Fast Travek services once you go far away in the map exploration. (Just a reminder that I'm not going to do anything close to bestiality with this character since I don't wish to be banned from Patreon, so it's a human pussy.)

Now I will introduce the dating system.

Basically, the whole dating event is built up with random dialogs and interactions, so it can feel a little fast for a dating screen, but it's balanced out.

All interactions have three random dialogues.

The dating score is being calculated during the date, and the result will determine how many relationship points you get (details later).

First, during the day, you can invite the desired girl for a date. She has 3 random reactions: 2 accept, 1 refuse, and + 1 if you don't have enough coin for the food.

If she refuses, then you can't try to invite her to a date until the next day. If she accepts, then you can discuss with her where you are taking her out for the date (tavern only for now), and then you need to meet with her in the afternoon/sunset. You can fail the date if you do not show up for her in the afternoon and arrive only in the evening; in that case, she will go home and won't talk to you until the next morning.

Now once you arrive and go in, the Kitsune girl will take your food order (all girls have their food preferences, and there are plenty of hints about it).

After you order the food, you will get three topics to talk about out of the nine in total.

Some topics have two bad choices, one good choice, all three good choices, or two good and one bad with varying scores.

Once you finish the talk, your food order will arrive, and our girl will react to the food, whether it's good, fine, or bad.

After the eating is over, you can have some adorable dating action for the remaining time.

only 3 for now, but I will add more interaction in the future with new dating locations, so basically all location/3 interaction

I know very well what you guys want to pick. Of course, it's the headpat.

After the interaction, your total dating score will be displayed.

She will also tell you how well you performed on the date, and then you get some relationship points, which go between 15 and 35 (this is not going to be grindy; you don't need more than 100 if the girl is fully finished).

Now I will tell you guys what the role of the relationship point in this game is. (This is not done yet.)

Basically, you can give a night visit to the desired girl and interact with her, and it would depend on your points, like in this example.

You have, let's say, 30 relationship points.

The first scene requires you to have 20 to view, and this number would go up with the scenes, so 20-40-60-80-100. something like this, but I'm sure everyone gets the idea.

Now I want to tell you something important, guys. I still have a lot of things to do in order to finish a demo. I still need to write a lot of text, create some basic tasks, do the nighttime scene activity, and then test the project.

I'm not sure if I will be able to finish all of this in the month, but we will see how it goes, and in the worst case, I will delay the demo release by one or two weeks at the most. I would rather release a fully enjoyable demo than a half-baked one. but we will see how it goes. I just wanted to make sure not to be surprised if it possibly can happen.