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(1 edit)

Hey I wasn't expected to see another fps metroidvania here, but that was a pleasant surprise. 

Which engine did you use?

The graphics look cool and the audio works well. I really enjoyed figuring out how to defeat the big spider boss. The remote bomb is great, and the grappling hook was smooth and simple. 

I stopped in the big room with the grapple hooks and the guys shooting guns. One of the gun guys took me out when I was near the top. I'm using just my laptop with the mouse pad, which is a little awkward (no fault of yours). I might come back to play it later. 

Some thoughts:

- Some of the textures look odd? There's some white shapes floating in the air which I think represents a tunnel.  

- I got stuck on the rocks at the beginning when I jumped on them and had to reset.  

- I think the main pistol is a bit useless. I spend all the ammo early on and didn't find any ammo restock. It didn't seem like the pistol was displaying how much ammo it had either. 

- I wonder if those gun skeleton could shoot less frequently / be less accurate? The only way to take them out is the bomb, which requires getting close and taking damage. Maybe upping the movement speed could help a little in those encounters?

Really fun and awesome! 

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Thanks for playing! 

Off the top of my head, I am not sure what texture issue you are referring to, but its probably just placeholder geo I forgot to remove tbh.  The rock thing is a problem, thanks for letting me know :).  The pistol has infinite ammo, it just has to be reloaded with "R", I probably shouldv'e made  HUD element to the point that out. Also, the game is made in Unity.


Really thank you so much for playing and leaving feedback :) Means a lot!!

Oh I didn't even try reloading haha. I just assumed that since I ran out of ammo I'd have to find more. 

I'll probably see how much farther I can get with a mouse.