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Wow I don't even know what to say. I made the game to be played twice and was afraid even that would be too boring ;-;

But well, I''m glad you liked my little game that much. The next will be a totally different genre but I hope it'll be just as fun!

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Do you work alone, or do you have some people helping with certain parts?

Oh I work basically solo. Though Witch Hat uses a lot of pre made asses from RPG Maker and I get some tilesets from forums. I also did "hire" a friend to make the title art since I suck at topography, and some people help playtest and check for typos, but most of the help I get is  from the player actually.

With my next game (Spirit Arrow) I'm using an engine that actually requires me to write code (Game Maker Studio 2) so I'm learning everything from zero, and all the visuals are hand drawn. The only help I'm getting is from tutorials online and free sound assets, and I'm probably getting the same guy to draw the title art again but that's it. So yeah, no wonder it's taking so long xD

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I don't mind. The longer the better right? Also i'm planning on making an RPG game when I get older. Can I get some tips if you don't mind? (sorry if i'm bothering you late)

Oh my. Please don't worry!

Well my only tip would be to have a strong sense of what kind of game you want to make, and not to get too greedy with the scope. It's REALLY easy to just keep expanding and changing things forever while not getting anywhere. With Witch Hat, for example, I just had a story written years ago I wanted to tell, so I made a game in a really simple to use engine to tell it. This way my lack of technical knowledge didn't stand in the way, plus I've played enough RPGs to know how they work.

RPG Maker is an amazing engine if you just want to tell a story. But if you want some specific mechanics, you may want to look into what plugins are available for the RPGM version you have, if not pick a different engine altogether.

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Alright thanks for that. Can't wait to try.