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(+1)

Thanks for your feedback! We had originally planned for a control scheme that involved both the keybinds or clicking on the ingredients for whatever worked better for the player, but unfortunately time and other events did not permit us to do so. Adding the click functionality is high on our priority list, and it’s good to know that it’s needed!

It just makes it more streamline, if you are going for a more "immersive controlled" game, then the setup you have is good!