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Finally someone who learns the patterns and dodges!
yeah i think a big mistake i made when creating this game was making the reward for dodging attacks too low. I might give the enemies way more vunerability or some kind of "critical strike" system for dodging an entire combo

I'm honestly not too sure how to approach fixing the vfx, i might try to make all the hit effects smaller but then again making the game widescreen could also fix that issue.