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Now, one last thing I want to discuss before signing out for the night (which needs its own post since it'll also be long) and that is the actual gameplay. I originally thought I could implement 5 crew members that all would need food, water, oxygen, exercise, and sleep while trying to implement the survival of threes for a human to survive states

  1. 3 minutes without air
  2. 3 hours without shelter (not necessary since the shuttle is the shelter)
  3. 3 days without water
  4. 3 weeks without food

So I ran into the problem that the player could make sure to feed the crew once a week without running out of food and a similar process to water and talking with a friend about some of these dilemmas, I came up with an idea where the longer a crew mate goes without food or water, the less active they'll be and the less likely they'll want to eat and such, aka getting weaker. So the player must make sure they feed the crew at least once a day and at most 3 times a day.

Another thing that my friend brought up that would add challenges and make the gameplay different each time you start new would be to give each crew mate a different characteristic randomly, such as one crew mate eats more than the others or another gets thirstier easily and other things so the player would really have to manage how everything is used while keeping the game interesting.

So gotta account for those types of variables and changes tomorrow and I should have an alpha build up by Tuesday if no distractions occur.