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(3 edits) (+1)

I really enjoyed this!

  • Does the ghost come towards you while you read notes? Because every time I closed a note I was reading, I found the ghost to be very close to me BUT I was also crouched when the note closed so it made for a few nice micro jump-scares. I really liked that.

  • The map design works really well: Having to backtrack after getting keys gave me a nice bit of unease due to knowing that something was following me. Running in 1 direction felt safe, but turning around always felt immediately dangerous which I thought was really cool.

  • I love the sound effects that the ghost makes in “phase 2” of the game when it chases you down the long hallway. Very very nicely done. The title music is also great.

I held down the sprint button the whole game and gave myself a few jolts running into the ghost and needing to quickly flash the camera. It felt like the ‘ghost spawning / navigating’ mechanism was really well-tuned. It always felt like the ghost came from an angle that surprised me.

Anyway, I really liked this game, nice job! Also very impressive for picking up godot for the first time.

(1 edit)

Thank you for the feedback! I really enjoyed using GDScript and I'm hoping to use Godot more in the future for other projects. These two things made motivating myself to finish much easier. I also tape down the shift key and sprint everywhere in the game. I rarely use the camera. I think it's the peak experience.

1. The ghost stops whenever you read a note because I felt it would pressure people into not reading them. However, the ghost does have some fun code that spawns him just out of view and he waits until you do certain things to hunt you sometimes. The crouching simply stops the ghost from moving, but I decided to keep it because I would definitely hide and read something if it was me in that situation.

2. I made a couple maps that were a little bigger, but I didn't want people playing the game for an hour and getting lost in the dark. So, I made it a bit smaller. I originally called it a mansion, but after the changes, it felt more like a house. The ghost actually spawns anywhere 360 degrees around you, but tends to always choose to spawn on the left side of you. Seriously, it's a bit creepy sometimes when you were just somewhere and it was safe and then when you backtrack, it's right there.

3. Thank you. The sound design was probably my favorite part of making the game. I made the theme song first and it helped me keep the 'feel' I was going for while I created the 'look' while developing. If that makes sense.