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You could do so with FontForge’s scripting - I used to use that to post-fix fonts coming out of BitFontMaker2. Here’s an example:

ff_uppercase.bat

@echo off
if "%1" == "" goto help
if "%2" == "" goto help
fontforge -quiet -script %~dp0ff_uppercase.pe %1 %2
goto end
:help
echo Usage: ff_uppercase in.ttf out.ttf
:end

ff_uppercase.pe

Open($argv[1]);
//
name = $1:r;
p1 = Strrstr(name, "/");
p2 = Strrstr(name, Chr(92));
if (p1 < p2)
	p1 = p2;
endif
if (p1 >= 0)
	name = Strsub(name, p1 + 1)
endif
name = name + ".uc";
SetFontNames(name, name, name);
//
n = CharCnt();
//
replaceable = Array(n);
i = 32;
while (i < n)
	replaceable[i] = 1;
	++i;
endloop
replaced = 0;
//
i = 32;
while (i < n)
	if (IsUpper(i) && WorthOutputting(i))
		Select(i);
		Copy();
		lower = ToLower(i);
		if (replaceable[lower])
			replaced++;
			replaceable[lower] = 0;
			Select(lower);
			Clear();
			Paste();
		endif
	endif
	++i;
endloop
Print("Replaced " + ToString(replaced) + " glyphs.");
Generate($argv[2]);

The Python API is probably easier to work with.