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(+1)

Thank you for your feedback! The start screen in the WebGL version is a bit messed up, the control guide is hidden by buttons, if you download the Windows version they are visible :P

But you throw a light by clicking/holding Left Ctrl or Left Mouse button, the longer you hold the key down the more force is added to the throw. I hard a hard time figuring out what would be the most intuative key to use for that function :)

Again thank you for your feedback!

(+1)

Oh that was why I was confused, I thought the light throwing concept was determined by how long I held the mouse down and where I placed it.  Again awesome concept, I did notice the UI but that's stuff that can be worked on I'll have to download the game to check it out more once the jam is done.

(+1)

I am such a Unity noob :D

I managed to figure out how to set the resolution correct on UI's - so now it is not perfect but way better. The windwos version is still the optimal version, but the WebGL is waaay more playable now :)

Have you made a submission?

lol no I have not submitted mine yet, most likely last minute or Friday hoping to get most of it done by tomorrow so I can figure out how to compile it for being able to be played on the computer and Android.   I'm using libGDX and native code so it's been a lot of work getting most of the code for my idea to work with the only 2 color aspect.

I did find out how to play your game by maximizing the screen, which also shows the how to the one level when the floors fall threw me off for sure.  I couldn't get past it tried 3 times then decided to code some more, next you need to add monsters unless there are some later in the level that would make it epic!