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Hey Im wondering whether you have any tips about optimising performance in godot 4.1. We are currently making a 2D game with godot 4.1 and we are facing serious performance problems even when almost nothing is loaded in the scene. Your game is running perfectly smooth while on the same machine i get 4 fps in our game. We did not change anything significantly in the project settings. Is there something we are doing wrong here?

I never faced that issue and am not that much in Godot 4.1, but you can show the game maybe i find something