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So a strategy game priced at 299.99 will sell 161 copies for 48k, but if it's a penny more 300.00 then no copies.

However if we drop it to the paltry sum of just $99.99 a copy then we make 3.25 million $ in our first year. Impressive. Let's get crackin' boyz!

I think the AI has a lot more learning to do...

(also NONE of this data addresses things like exposure, known creator/studio, quality of presentation, etc. etc. etc. - it's just number crunching and wild guesstimates. I wouldn't lean too heavily on the deduced information particularly in how poorly Steam now features indie and small games brought to it's over flooded market :( )

Still I appreciate the effort to analyze some of the data and it might be good for showing how relative an effect like having achievements in a game vs not having them, or placing a game under strategy category on Steam vs RPG etc.

Also in an attempt to be a bit more positive -

I really like how your game Extinction Alien Invasion looks.
Everyone should click on the view all by HenriqueLima button at the top right and check it out.

It would be interesting if you put it on Steam and compared the results vs what your above tool predicts :)
Anyway best of luck!

Thank you for you kind words. What you say really makes sense and i ll consider it in next update. This is the very first version, there is a lot of things to do, but i was very busy in pastdays ;=;. I think that the model will get better in next update. Thank you again. :)