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I really enjoyed each pet having a special attack that gave them a unique playstyle. Of the pets I got to play as, I think Shroomy might have been the most interesting and surprising one. Although that run only lasted a couple rooms. I wish I would have had the skill to get the high ground and rain spore destruction on any who opposed me. Dealing with the frogs is kind of brutal. Especially when there are 2. So many bubbles to dodge. The basic attack felt a little bad, in the sense that you had to risk getting extremely close to an enemy, just to try and hit them. The game does seem to be rather generous with invincibility after getting hit though.

I had a fun time with the few runs I did. Keep up the good work.

How far do you want the weak shot to go?

I certainly do not have the intimate knowledge of your game's design and balance as you do. So I do not feel like I could sufficiently answer that question. Thinking back now, I am not sure the "weak shot" has a problem with its range. The close combat just seemed to appear unfair to me at the time. Could have been collision boxes, the fast snappy movement, or definitely my lack of proficiency with the controls and systems.