What program did you use for making the sprite sheet? The autotile pattern within gms2 doesn't line up with the tile sheet. I thought I was messing up somewhere until I realized the demo tiles were in a different pattern.
OTTER
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It's not a memory leak, all the sprites are being loaded into ram startup so its faster when you play it. Textures are huge, so it has to switch them around a lot.
Before it would lag slightly when sprites change. But it's so much faster when I test it out. I didn't account for computers that have lower specs.
Would you prefer a version without this loading? It will be slower. but will probably be more compatible.
I compiled this game on win 11 so i dont know whats going on with that.
Im going to guess it's becuase I'm loading all the sprites at startup now. Before there was lag between sprite switching. But now sprites can change around instantly. it does require a lot of loading(and memory) starting it up in return.
Would you be alright with a version without this loading instead? It will be slower.



















