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OTTER

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A member registered Mar 31, 2016 · View creator page →

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I'll have one more update for the game in the coming weeks.

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It's not a memory leak, all the sprites are being loaded into ram startup so its faster when you play it.  Textures are huge, so it has to switch them around a lot.


Before it would lag slightly when sprites change. But it's so much faster when I test it out. I didn't account for computers that have lower specs.


Would you prefer a version without this loading? It will be slower. but will probably be more compatible.

I compiled this game on win 11 so i dont know whats going on with that. 


Im going to guess it's becuase I'm  loading all the sprites at startup  now. Before there was lag between sprite switching.  But now sprites can change around instantly.  it does require a lot of loading(and memory) starting it up in return.


Would you be alright with a version without this loading instead? It will be slower.

Don't know what I  can do about that. I don't get that error when I test it.   Did the game work in previous builds?  Are other games you are playing getting this error? google tells  this kind  of error is just limited to gamemaker.

I fixed it now. but it will be slower than the windows version

I fixed it now. but it will be slower than the windows version

Did you delete your save files yet,   that bug is probably associated with the options files. 

C:\Users\[USER NAME]\AppData\Local\Otter_Tail  

You will have to delete all the files in there.

Yeah because that's the end of the chapter

This is very helpful thank you. At this point I really need to work on the ending now. So I can only fix this stuff when the vn is complete.

Gamemaker 2


And Gamemaker 2

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I'll make the fixes, it's just no one on patreon really points out these bugs. I  only really have time to focus on the current chapter so i don't really check if it's consistent.    


Tell me where the goggles dissappear and I will fix them.

Have you tried downloading the game again? I'm working on the next chapter now. I can only fix it in the next update

There's honestly not much I can do without an error message. My Android phone runs it fine, that's the only way I can test it. There's just too many things to look for if a game crashes with no message.

You have to tell me what the error says

Is there an error message? I'm testing this on android and I have no problems with saving. so I can't replicate the problem.

I'll have a hotfix by tommorrow. 

I just fixed a sprite at the end. that is all.

I'm surprised no one pointed this out. I'll fix it in a bit.

I still consider this vn as practice. I don't really want to it be too big.

This isn't an isekai though

There isn't supposed to be a chapter 6 yet. I'll reupload the game in a bit

Yeah I don't really check for bugs that happen when you pressed start at this point. I'll fix anything else that pops up, but right now it's holidays

Okay I see the issue, There will be no further fix until the next build

Does this happen if you start from chapter selection or from the beginning of the story.


There is a difference, I can't fix it unless I know.

This doesn't happen if you skip to chapter 4, I'll look into the problem.

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Show me what this looks like

Show me what it looks like.

I can't duplicate your results. So I don't really know what's wrong.

If it crashes, there should be an error message. I need to know what it says.

I do what I want.

All I can say is to download it again. I don't really know how that can glitch.

I can only make a MacOs version if I own an apple computer. I do not own one.

What are you playing it on? I cannot reproduce this bug.

Okay thanks. Now I have to make game to use it in.

I figure this would be really useful for a virtual pet style game. I keep reading the gamemaker forums that there's probably an extension that can do it. Is this the one?

Ill look into whats wrong later. I am really busy right now

I never heard of that game before. I should probably make use of that.

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All the characters have the same movement attributes. The only difference is their main attack. Which room is it specifically?

I like the idea of virtual pets. Although I can tell it doesn't have the full 64x64 look. Pixels move too smoothly. Healthbar looks out of place notably. It's gamemaker so resize the application layer to 64x64.