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(1 edit) (+1)

This is a pretty cool game made for a game jam, actually. All main dungeon-crawler concepts are implemented, the only thing I’d comment is about the controllers. Since you have implemented the diagonal movement it would make sense to use AWSD for it instead of the orthogonal isometric movement. I believe the gameplay would be much more fluid with this.

(1 edit) (+1)

Thank you! I too think the movement should follow the player input not the camera orientation, I will fix that soon, and I will hopefully add more gameplay variation and more dungeons, thank you for the feedback!