Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

This is my first RPG game that combines combat with adult content in the game I play, and even has different CGs determined by different states, which makes my eyes shine. As the task progresses, the construction of the campsite becomes more and more complete, and I really like this detail. At the same time, there are different mechanisms to fill the fun of the game, such as the 123 Wooden Man at the Mine Bat, and some interesting equipment acquisition mechanisms. If you miss them, you really miss them. The protagonist is really cute. I don't know what the subsequent plot between him and Red Dragon will be like, haha

The art style may be still in production, sometimes good or bad, but this does not affect

In terms of combat, I feel that there is a psychological gap in the numerical value of the attack. I feel that I need to attack for a long time to eliminate this monster. I hope there will be some adjustments in the later stage, otherwise it will only highlight the complexity, because I must rely on ordinary attacks, waiting, and being beaten to accumulate and release TP skills, Even when I am down and there is no TP left, I can only give players a certain choice by waiting and being beaten in the hope of increasing the reply method of TP, and at the same time, the additional reply method of TP requires some requirements

In terms of decryption exploration, there are some places where the prompts were not given properly. For example, the gathering place of bandits only reminded me to be vigilant (perhaps due to translation issues I am not sure) and did not tell me that I can solve the enemy by approaching him from behind. Also, after I eliminated the bandit leader, I am not sure how the hidden room was opened, or I only discovered it when I went in and searched casually later.

I hope there will be a place to review the combat tutorial in the future.

This is my first comment and there will definitely be some omissions, but I really like this game and I look forward to your future updates. And I saw your new work on Bilibili, and Chinese players are also looking forward to your new work. So am I. Please forgive my English, my English is not good because these are all machine translated meanings, which may not be what I want to express. If it makes you feel unhappy, please forgive me

(+2)

Thank you for sharing your review! I understood most of things you said.

We will continue to test combat difficulty to try and make the game feel balanced. There are a lot of people with a lot of skill levels playing our game so finding a balance is not an easy task.

And we are glad to hear that Chinese players are enjoying our other game, Prowler!