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(+1)

A worthwhile read, as always.

The game itself won’t be explicit about every mechanic. Dedicated players should be rewarded with the joy of discovering the hidden tricks, their own observations giving them a gameplay advantage.

This is exactly the type of game I strive to create. Bravo.

(+1)

Thank you! Yes it seems like there’s two schools of thought on this. Some people like games with a simple structure and a clear set of rules, and don’t like experimenting, while others love being left in the dark to decipher the systems. I tend to be on the latter side because I’m curious and patient but I have a friend who loses interest at the first sign of challenge. 

It’s easy to fall into the trap of over complicated designs, in particular when you’ve built a system for months or even years, and there’s a real risk of alienating the player. Ideally I think the best games are the ones offering a simple, easy to understand premise that stands on its own, but hides an extra layer of sophistication under the hood for the adventurous player. But it’s easier said than done.