Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

This demo is (pardon my french) absolutely fucking gorgeous. And not just the aesthetics- though the ui is probably some of the prettiest I've seen on twine. The beauty pervades even the text itself; the writing is lyrical and flowing, yet clear and crisp. If I had to use one word to describe the writing style of Uroboros, it would be ethereal. It is dreamlike, as though you're walking through someone else's hazy recollections. Yet, the text always manages to remain sharp and focused, never losing sight of the plot. The writing is always so easy to visualize, at a mere whim bringing in images of decadent halls and the shimmering night sky to the forefront of the readers mind. 

And the choices. The sheer depth of choices we have, this early on, makes me squeal with glee and clap my hands with joy. There's such a wide range to choose from, allowing the mc to spring to life fully realized. MC isn't shoveled into an archetype, but instead is allowed to roam the world, feeling out each and every interaction they have. And you're never penalized by the game for choosing the "wrong" option whatsoever. If you want to be mean, be mean. If you want to be kind yet bitter (my MC, thanks for asking) you have the freedom to do so! Any combination under the sun is possible, and the game won't lock you out for having the 'wrong' mc. 

And the relationships we can have with the characters also makes me giggle and clap my hands like a toddler in a candy shop. There's no relationship points or values or anything like that; instead, you can craft your relationship with each character as you see fit, letting the game keep track of your attitudes and mannerisms. As another commenter said, there's no need to second guess whether declining a piece of bread will lead to a decreased relationship- this game says, 'fuck that!', and lets you decline the damned bread without losing anything whatsoever to the relationship. You can create actual, meaningful relationships in this game without agonizing over being stuck in Route Lock Hell. 

I know that so far I've written what may amount to a whole ass essay, but this wouldn't be complete if I didn't have a whole mini rant about my wonderful little MC, Roselle the Imperishable, The Universal Eye, All Who Lasts Forever. (Whoo writing that was a dozy.) Kindhearted and outgoing, yet tactful and courteous; ever curious and open, yet keeps their secrets close to their chest. Charming, thoughtful, caring- they're a well of contradictions. When they were born, they were bathed in love from the Universe. Yet, after being cast aside by the gods, after being ridiculed and thought of as lesser, they now doubt the Universe's love towards them. It must all be a ruse, because how could this count as love? 

They're pretty curious about everything- about how the wind flows, about the way the water laps against the beach, and most of all, about humans. They've studied human anatomy extensively, and was more than a little excited to dance with the humans at the festival! Yet, despite having a job that allows them to speak to humans on the daily, they, well...they hate it. They never let that show though; instead they go about their duties with their head held high, dutiful to their task. They would much rather travel and see the world, but for now they will stay in the afterlife, guiding souls to their destination. What good were they worth outside of this? 

Roselle, while they are kind and loving, also has a well of bitterness inside of them that they try not to acknowledge, yet always manages to rise up unbidden. They love their fathers, yet in the same breath loathe the two for bringing them into the world, worthless and then tossed aside. They loathe Salvatore, due to pure jealousy. Salvatore, the miracle, the golden child, the beloved. They always attempt to act civil around her, and know that their loathing isn't justified, yet they loathe anyways. 

One of the only deities that is uniformly on their good side, however, is Lucille, above all grateful to xem for giving them a chance when no one else would. Ciocana is amusing, funny and playful, yet also a (potential) friend in the making- outcasts are drawn to other outcasts, after all. And they are definitely looking at Alessi (and may help out with the rebellion. Idk, whichever route proves to be the most chaotic...cackling like a witch rn). 

Now as this long winded rant falls to an end, I merely want to re-iterate my thoughts on this game: it's really fucking good. Like, really. Play it, replay it, and bask in the wealth of choices and the beautiful writing. Meanwhile, I will be banging my hands over and over again, waiting for chapter 2. Thank you so much author for making this incredible game! 

(2 edits) (+1)

Over the Moon,

You have no idea how many times I've read reread your comment. There is nothing more inspiring and beautiful to me than someone who receives your labor of love with so much love, too. Being able to resonate with someone is the impact that I've always dreamed to have, if there's one thing I must do; in a way, that's true eternity.

I'm so glad you could see what I was aiming for with the writing style! Simultaneously hazy, yet clear -- a waking dream, as said in the prologue. I can't even state my ecstasy in at least succeeding convey the way I wish my writing is read, even for just one person!

I've always found that one of the issues I had with IFs is having to play to fit a certain archetype perfectly. Sometimes, it feels like they punish me for responding differently than how I've characterized my MC until that point. That's not something I want to penalize people for, but rather reward -- to give them nuance, and not lock them out of options unless it's jarring or wildly illogical. I'm so happy you're really enjoying the depth of the choices so far, and I hope to continue that trend in the next chapters!!

Of course, another issue I found in other IFs is needing to say the perfect words, the perfect choices to gain the approval of my chosen romantic options. It's difficult to work with, because on one hand, I want to please the characters -- and yet, changing my character to fit the RO also feels like the RO can't love them honestly. This time around, I simply want to acknowledge MCs who agree and MCs who disagree with them. I also can't help myself, since I love opposites attract!

Thank you so much for telling me about Roselle. Learning about other people's MCs is truly valuable information. It helps give me insight as to what matters to readers and their deities of eternity, and that helps me mold the IF's choices and direction much better to cater to both you guys and myself! I especially hope to cater to MCs with as much nuance as Roselle, who can be sweet and lovely, and yet bitter and jealous (rightfully or not so rightfully).

I can't even begin to explain how emotional this comment made me. Again, there is no higher honor than being seen. I can only hope to show it by hopefully marching your energy, which is why I delayed writing until I feel I could give a response that could do my feelings justice. Even now, it still doesn't feel enough -- and yet it'll have to do. You've singlehandedly forced me to write today, even for just a few minutes, because I desperately want to write the story that you say it is -- that someone could love as much as I do. ❤️❤️ 

Thank you again, Over the Moon! 💕 :)