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Interesting entry. It’s definitely very ambitious, but it might be a bit too ambitious for the scope of the jam?

Core gameplay was a perfectly fine idle clicker game, though it was a little hard to understand in the beginning. There was this console window filling up the screen that I’m still not sure if it contained any valuable information because it was too small to comfortably read through and it took us a while to figure out how to close it. Then we mashed keyboard buttons in the main game and somehow opened up another console-type area that we again didn’t quite understand what to do with. I think a more streamlined UI would help for new players to get into the game.

I have to admit I didn’t really bother digging into the meta development part of the game. I did open up the config file and the documentation and it does seem like a neat idea (kinda reminded of TIS-100), but when trying to play over thirty games in a week, I just didn’t feel like I had the time to try to make sense of a deliberately bad documentation, especially since I have to do enough of that stuff at work 😅

Graphics were generally nicely SBIG, we especially enjoyed the manager sprite!

Overall, a fascinating and ambitious entry, but maybe the entry barrier is a little too high for the scope of this jam.

Thanks for playing!

This is definitely a game by a dev who likes to tweak for devs who like to tweak, and you're right that it's probably a swing and a miss for a lot of the audience. I like having a meta element to my SBIG entries but I underestimated how intimidating being thrown a bunch of config files and a couple pages of horrible documentation would be (for better or for worse that's something I'm very used to).

I'm curious about the console window you saw. Could you provide a picture or describe it in more detail? There are a few things that could be described as a console window, but none of them should be showing up in normal gameplay, so it's probably a bug.