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Very interested in this, it reminds me of the classic RPGMaker game DiDNapper. Any idea how often you plan to update it?

I don't know, it's hard to say. 

I read the C# Unity tutorial in June, half of July and August I did this mechanic specifically and it's without prefabs. i've already started doing second core gameplay mechanic (struggle in captivity after lose), i expect to finish that in less than a month.

Another month for assets and a couple of locations, i think

attack and ability animations, i think a week. 

Awesome. The game has the potential to be really good. I like the art and the basic mechanic is a good idea.