I liked the MSPaint visual style, which totally fits for SBIG Jam. There are a lot of confusing UI elements- why do some buttons have unexplained icons on their frames- and some things that just don't work, but whatever, it's meant to be so bad it's good, not flawlessly executed!
I do wish you could click once to show dialogue and then again to skip rather than just once to skip. And it would have been nice to have background music. These aren't deal-breakers, but they're definitely weaker points.
Unfortunately the humour really didn't land for me, and given that this game is really centered around the narrative that pretty much killed the appeal for me. I can't specifically point to why it didn't resonate with me; it punches down a bit, and it works off cliches, but I've enjoyed other works that do the same thing. I did finish the game and get what I think was the good ending, but I don't have much desire to play it through again.