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(1 edit)

I'm impressed that you were able to find this bug and that you took advantage of it to finish the game in these conditions, it makes me strangely happy. I wasn't able to reproduce the "hold left" bug, but I know what's going on.

to talk about your problems:

The timing of the rope is indeed short, when I developed this feature I thought it was a good idea. but it simply adds difficulty where none is needed.

the room on the top right hides the famous red bandana which disappears after a minute of play time, you have to be quick to get there, I'd still like to add a reward element for the daredevils who get there in +60sec.

I didn't put the controls in the pause menu, maybe that would have helped you to know whether you could press R to start again.

Congratulations again on your discovery. 

Re: red bandana: Ah, I see.

Re: hold left bug: Ok for some reason it only works when rendering the game at more than 60 fps (e.g. on a high refresh rate monitor while not in fullscreen mode). If I limit the browser's refresh rate to 60 or below, the bug doesn't happen.

I'm on a >60hz monitor, so I will be checking all the games I've played here to see whether I played any of them at 2x speed due to delta time stuff. Luckily it appears that this game handled it properly, with the exception of this bug and maybe some minor stuff that I couldn't find.

thx for those intels, very interesting.