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(1 edit) (+2)

Great entry imo. Despite looking, sounding, and feeling like a shitpost to play it's got genuinely interesting gameplay behind all that. My only real complaint is with the orange suggestion-ers - whenever they come up you kinda just have to pray they don't make you choose between 3 run-ending conditions (die, 1 life, and tiny weapon). The boss would also probably be really annoying to fight past the first encounter if you couldn't just go to the top of the screen and hit it while it's hiding, and most of the upgrades (and downgrades, for that matter) feel unimpactful but it doesn't really take away from the experience. I also liked your creative implementation of the modifier

(+1)

Thank you for your feedback.

The orange suggestion-ers where supposed to bring some Chaos into the game but I ended up having some time problems and they ended up being way too unbalanced and I used the ideas that were quick to implement and didn't manage to balance them right/ implement some things that would've taken more time. 

You are definitely not supposed to hit the boss while hiding. I wasn't aware of this, you are the first one to figure this out. 

As of right now I probably want to fix the balancing issues and maybe the boss bug (if I think it makes the fight too easy) after the voting period but that really depends on my motivation to keep working on this.