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Thank you SO MUCH. This was my first ever 3d game. Thank you for mentioning the story! It is very much a parody of "Spec Ops: The Line", and although the game is clearly a joke, there is sort of a "message" behind it. Ah yes! Coyote Jumping! That didn't even cross my mind. I did the "it's easy for me, so it's gonna be easy for everyone else" so yeah. I knew that checkpoints are a crucial part of game jams, even the simplest of jam games I made NEEDED checkpoints, and here they were essential. Variety was something that needed to happen in the story, and I felt that  if it was just an FPS the whole game, that it would be quite boring. Mapping R to restart was more of a debug  thing and a fail safe that if the player were to fall trough the map or go out of bounds (which is only possible in level 3 I think) they can just reload instead of quiting out of the entire game. Thank you for playing! I really apreciate your comments!