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(+1)

I'm not a big fan of maze games but I didn't hate my time here, the power ups all had a good use and were quite helpful (I would suggest a key item that could unlock the door on the other path with an exit) The ambient noises used are a fine replacement for music and it controls well, I doo wish there was something that gave a hint to the correct path to go on, a riddle, a puzzle, some sort of land mark in the middle of the path, anything would do

(+1)

Thank you for you feedback! I'm glad that you (and also some other comments I read) liked the game, even though you are not a big fan of mazes. :)

An item to unlock the closed exits sounds very interesting, I actually have not thought about that (but I also have to admit that the closed-exits mechanic was kind of a spontaneous decision, because I found it too easy to just memorize one single path that works every time).

I though having these ambient sounds is a bit more "vibey" (is that even a word?) and it fits better than having the same music as in the main menu. 

About the idea with the riddle / puzzle, as I mentioned in the previous comment, it is a cool idea, but I basically lacked time (and knowledge too) to implement something like this. But it's definitely a considerable idea for a remake / extension of the game. :)

If you do the key idea I feel like having it in the same path as the closed off exit but like far away would be best, if that doesn't work the path without an exit could hold the key there, I can understand not having enough time, knowledge, or patience to fully implement an idea