Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

after playing it, well its on the high end of mixed in its current state. i'll start with the good.

Art is VERY high quality, the procgen altering prior areas is a plus too giving slight replay to areas that have already been cleared in the demo this was revealing items kudos nice system and it ties into the time units style sytem well. the movement system is nice too seems to be either a refinement or port of the jump runes from grove mixed with a dash alowing a masterful player to quickly avoid harm and perhaps position themself to do more... ie not me because i stink at action rpg combat unless its like zelda. the fact the attack can be aimed is nice too allows for attacking around a corner in select instaces such as anyplace with poles.

now we come to the rough bits.

firstly the crafting system. nice idea it really is but with the semi random nature of level generation and annother problem i will list later it can make finding ingredents troubblesome. let alone inducing mild paranoia do i throw this rusty scrap away? what if its needed for annother item later? then i got to go grind it again if i can...

now onto the secound problem... its hard to tell sometimes what is a collectable, or a trap, from setpeices. i wont lie it took me 4 attempts to figure out what tree gave the vine i was needing for the pickaxe as most the trees in the area apeared to have vines but i could not collect them. then i bumbled into the right tree and found it spawns gurrenteed near the ruins.

third this is a mild nitpick but might balloon into an issue of its own later, the quick time event either isnt quite honist with the player... or something is eating imputs. i found instead of mashing matching the buttions that are flashing works a bit better.

this last ones just a small nutral bit i noticed you may be interested it seems the players attack animation and its hurtbox dont quite match up, i used this to allow me to kill the ruin guardians that charge at you at minimal risk by just barely staying in front of them and attacking in their direction alowing them to walk into it. i have no idea if this is intended so i thought to report it in case.