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(+1)

Just a quick criticism and a pressing issue for the game is the brokenness of the downed state. The opponent is invulnerable while they are downed so if they don't get up they'll win the round if they are ahead in life.

I suggest you add a penalty for staying down, like vulnerability, life loss, etc.

Your wrong actually about the invulnerability.
The player is fully able to be hit while laying down on the floor, you just need to hit them with a move that hits the floor ( Example: Olivia's Attack-A. )