Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

I'm liking what i'm seeing so far from the demo. It's right up my alley. Art is awesome like always too.
Only "complaints" i really have is stuff that has probably been mentioned before:
- Inventory is small though i'm guessing if the game gets expanded there will be ways to craft backpacks or increase is. If that is the case 10 slots is good to start out with. Gives reason to craft more item space.
- The storage crate in the base should either have more space or be unlimited, and for the sake of ease it would be good if it's tied to the inventory for crafting so that you don't have to exit out, collect everything you need from the crate, and then go back into the crafting bench for everything you want to craft.
- On the topic of crafting and again for the sake of ease, it would be helpful if there is a way to pin crafting recipes to the side of your screen so you can see which material and how many you need while out on an expedition.
- I was surprised to see that traps, like the rope in the tutorial and the old rope and cuffs trap in the temple, couldn't be activated when already partly trapped. Especially the trap in the temple really looked like it could be stepped in again to further restrain you and make it even harder.
- Also i don't know if it's planned in case the game gets expanded but it would be nice to see a way to strengthen your willpower so you can take 3 or 4 "hits" before your will breaks.
- Another thing that would be fun to see is enemies having grapples you have to break out from, maybe if they attack you from behind. Perhaps some enemies that throw rope traps which you then have to fight out of before they get too close.

Other than that i really like the game so far and i'm excited to see what comes if it gets continued.