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Still haven't made it past desert in this build. Part of that is bad luck, but I find the desert basically impossible with reflect seed. Maybe if the aimed projectiles moved a touch slower? Or if they took a little longer to reload? Or both?

I find I'm often on a screen with three aiming projectile enemies, and because you tend to just barely dodge their projectiles, the projectiles tend to take out any thorns you might have before you reach the enemy.

Having projectiles not hit thorns would also make them quite a bit less punishing.

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We had a big discussion today about how non-dev players don't seem to be branching out to other seed types as much as us (which is really what makes the desert and later feasible for us). Maybe it's the aiming mechanics are too weird right now? I basically don't use thorns except for specific situations where I'm dealing with certain enemies that follow me past the jungle. Definitely something for us to chew on. hartlaboratories was talking about their strategies here which seems to express similar sentiment.

I used to make it through the desert at least sometimes. The problem with the desert now is that there are so many projectile throwers and hardly any seed plots around them to do anything against them.

But I agree with the linked post. Shields are a must grab. Mostly because of how effective projectiles are. Cloak works too but truths the desert into a race. Challenging, but doable.

Oh, and yes, the aiming mechanics are super weird.