Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

It may just be that Pikmin 4 just released, but I could totally see you selecting a couple of units to spawn, and then a separate button to “send” them all at once. Likely with a limit so you can’t just brute force your way through. As is, it feels difficult to coordinate an attack.

As for the interface, it was a bit hard to parse at first. A nice touch that I liked was that you could see the exact effect of a unit on your resources as you hovered over them. The confusing bit there was the spell to “burn” towers, since I thought it was a unit. Maybe having the word “spells” next to it would suffice? Or split it into a different bar?

On the aesthetics side, the visuals and sounds really work well together, and the font feels “old timey” but also pixelated to not stand out. Good job!

(+1)

I actually thought about something similar, where you spawn units first and then send them together but that would defeat the purpose of the cooldowns😂

but maybe it feels better to strategize that way,

I may do a build with this and see if people like playing this way more.

Also, you're right about the spells/units

Thank you so much for feedback!