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(1 edit) (+1)

Hi thank you for the feedback. I understand that it isn't very intuitive in the beginning. It is true that the controls are a bit weird and that the progression can be pretty opaque. There is at least the item book to help, but it is very likely that it is not enough.

I have used the current control scheme because I haven't found one that I felt worked better, and it isn't perfect.

Escape can be used to exit menus in game, at least as far as I have tested. Does it not work? If not, I need to look into it.

You can zoom using E.

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I think maybe just having a little guidebook giving an example of how to say, a basic mining rig up and running would go a long way. Doing that would cover most of the basic mechanics, and provide a good groundwork to build off of.

As far as I can tell escape isn't working, but I'll try again in a moment. As for the controls, it's just a lot of modifiers to remember for the clicking. I'm not sure what a simpler way to go about it would be, so this might just be the best possible option.

For the zoom, I just meant for the whole map, since even with max view distance it still takes quite a while to get from one side of the map to the other in  order to scout out resources.

Also, since I neglected to mention this in my last post, I love the art style. I think you've done a remarkable thing in creating a sense of unified aesthetics and also great character design. It's easily the best I've seen in a wg game maybe ever.

I have now included examples of how to automate the most important things in the description of the game, I hope it helps. 

Escape is working on my end, and I'm not sure how to test or fix the issue, and I also don't know how many others are having the same issue.

The map size issues are a little better now. New worlds spawn with a few patches that are close to the goddess.

Thank you, I am happy that you like the art!