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I thought perhaps you had a specific error message, since you stated "In the app data it says init render device error.".  I know very little about openGL, and googling related terms hasn't revealed anything specific.  Godot seems to have a history of problems with the intel HD 620, but I don't know how much of that is still relevant.

Two recommendation of a driver rollback, though they were a year old and few months old, and working with drivers gets messy.  Recent one:
https://godotengine.org/qa/42629/solved-godot-working-intel-integrated-intel%c2%...

There were some non-specific recommendations for better laptop performance by running it on the better GPU or white-listing the program with antivirus software.

You might look into whether Intel has a graphics settings manager or control panel that is compatible with your hardware, maybe messing with those options or setting Strive to high performance would change something.

thanks for the help

An idea occurred to me due to another similar thread.  You might try running version 0.5.23c of the game, since the game shifted from openGL 3.0 to openGL 2.0 at version 0.5.24, though I have no idea if it makes a difference.  Probably a few unofficial sites that still share the older versions.