I thought perhaps you had a specific error message, since you stated "In the app data it says init render device error.". I know very little about openGL, and googling related terms hasn't revealed anything specific. Godot seems to have a history of problems with the intel HD 620, but I don't know how much of that is still relevant.
Two recommendation of a driver rollback, though they were a year old and few months old, and working with drivers gets messy. Recent one:
https://godotengine.org/qa/42629/solved-godot-working-intel-integrated-intel%c2%...
There were some non-specific recommendations for better laptop performance by running it on the better GPU or white-listing the program with antivirus software.
You might look into whether Intel has a graphics settings manager or control panel that is compatible with your hardware, maybe messing with those options or setting Strive to high performance would change something.