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Awesome game, I had a lot of fun playing it!I did find a bug where when my health reached 0, I didn't die and could still run around but couldn't attack anything. It happened when I reached a pillar that let me sacrifice health for souls, so that might have triggered it but I'm not sure. Not complaining, because of course a weekend job will have bugs but just letting you know in case you wanted to continue working on it.

Other than that my only criticism is the art was quite hard to look at, in future I'd make the environment colours more neutral. The controls felt very satisfying & well polished and it was cool how many different features there were to play around with. 

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Thanks for letting us know, the pillar addition was implemented hours before submission and was not fully tested with everything, so perhaps there was a case that wasnt handled. For the art style, I agree its a very bright and hot to the eyes, and that was the point originally, however the colour grading in some of the stages was indeed a bit too harsh.