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Bike Game Devlog :D

A topic by thesoupbird created Jul 27, 2023 Views: 267 Replies: 8
Viewing posts 1 to 9
Submitted(+2)

Hi! This is the devlog for my second ever pygame game (and finished game in general). The game is a biking game where you use a stardew fishing like mechanic to control speed, and jump obstacles like in google dinosaur. The goal is to get as far as possible in one day (1 minute). We have day/night cycle AND bicycles!

DAY 1 and 2: nothing ( great way to start a jam )

DAY 3: I came up with the idea, made the player and a scrolling background. I also added some ambient music once I got too tired to code

DAY 4: I finished the gameplay prototype! I added obstacles, stardew fishing bar (i need a better name),  text, and added some royalty free math rock I found! Go listen to nurture nurture. The game currently needs a lot of polish, and probably only makes sense to me, but thats a problem for future me, Here's what it looks like right now, and see you in a couple days!


Submitted(+1)

Great idea, looking forward to seeing your progress

Host(+1)

Ohhh awesome progress! This is such a clever combination of mechanics and interpretations of the theme. It'd be awesome to see a gif of your project in motion!

Submitted(+1)

UPDATE 2:

In the past couple of days I added a scene handler, menu, screenshake when you hit an obstacle, a couple sound effects and screenshake!

The menu caused a lot of problems because I wanted to be able access it from any scene. It alone probably caused 2-3 hours of debugging. In the end, my solution was store the previous scene in a variable, and to that when I exit the menu. My scene handler is a mess, but I got it to do the bare minimum after way too long working on it.


This guy [the restart screen] was also a pain, just because I kept getting distracted and forgetting what I needed to do.

I also rotated the gameplay surface to make it look like you're going down a mountain. Here's a scuffed gif of what everything looks like right now. The background is a lightly edited version of an image I found on unsplash, with a color overlay based on how close you are to the end of the round. My idea is that it shows different colors of light throughout the day, and each round is a day/night cycle (the more obvious representation of cycle is that the character will be on a bicycle).

As you can probably tell, I'm on summer break right now and don't have much to do, so if anyone has suggestions for features I'm all ears!

Host(+1)

Ohhh this progress is great! The scrolling background and slight tilt adds a lot. I'm not really sure what else you could add but if you wanted some ideas maybe something like coins/powerups for additional distance points? Either way excited to see more!

Submitted

Update 3: 

I lost motivation for a couple days to work on other projects, but I still managed to add art! I used another image from Unsplash  and Libresprite to finish the art.

I also was messing around with settings yesterday and came up with my greatest creation yet - headache mode! It rocks around the ground and gave me (who is prone to headaches) a headache when I turned it up to high.  Here it is in its turned down glory (slight flash warning):

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My current plans are to add a tutorial and work on the itch page!

Submitted(+1)

nice game

Submitted

Hey! Its the last update! I won't have internet this weekend so I submitted my game today. I was going to export it to web, but I didn't have enough time to figure out pygbag. Yesterday I felt like using blender, so I made a 3d model for the tutorial. The low resolution really hides how bad my rig is. Here's the first part of my tutorial.

Anyway, thanks for sticking around and I'm excited to see everyone's games!


Submitted

Post jam update? Crazy!

I learned how to use pygbag to put my game on the web after 2 days of slamming my head into the wall!

There is now a (slow) web version!