It was submitted on time and it works. That's actually more of an achievement than it sounds like. Time management is a difficult beast, for sure. I would recommend in future player controllers that you don't do inertia/acceleration based because it's what people refer to as "floaty" rather than responsive. When I release the key, the player should stop moving. It's an opinion, totally subjective, but one that I think a majority of players agree upon. :)