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(+1)

Aight cool one tho, love space invaders, thanks for this one.

Doing the right equation is tricky, as my first number picked was not a multiple of the result. I like so much your disclaimer of feedback and wanting to learn more, as this shows a good spirit.

Some feedback and bugs:

I realised the ship collider its a little too big - I have been hit in my left side when a projectile went through, also collected numbers too early by trying to shoot them right below.

All equiations go with "? + ? * ? = r". That multiplication its too tricky, as you may get a random result too low not to be multiplied for something not bigger than 2. You could try to start with a "? + ? = r" equation and follow with the original one (or even go for "? + ? -  ? = r" and so on).

Stay hard! :)

Thanks for the feedback is much appreciated.

In the original design, in my head, I was going to randomise the order and number of operations, so when designing the game, I started with an equation that was easy to test the concept. If I get time to update, will it have an easy, medium and hard mode, with easy being "? +? = r", then increase the difficulty equation with each completed round.

Colliders are interesting, and I had already made the ship's collider smaller than the ship because it was too easy to clip bolts and numbers from the side when the ship was moving.