I love the aesthetic of this game. It reminds me of those late 90's early 3d renders companies would do to show off their amazing new 3D technology. Having the levels be made of seemingly randomized geometry was an interesting choice and opens up a lot of freeform exploration. I ultimately game up on the apple level. The platforms were just too narrow. I figured out how to get maybe halfway up, but inevitably I would miss a landing, or bump my head, or slip off, and I just couldn't get any consistent headway. I might give it another try later though.