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Thanks for the feedback, I'm glad you found it fun!
About the movement, in the first version I made, the game did actually allow you to hold down a key to move in that direction, but I found it to be more annoying than useful. It created really imprecise movement where you'd run straight into enemies and also the diagonal movement was really weird. But that was just my experience with it, maybe other people would enjoy it more that way, I'll consider looking into it further.

And about the animations, I'm not a very great pixel artist so I thought I'd keep things simple and not add many animations into the game, rather focusing on making it feel good. But I 100% agree it could be better with proper movement animations implemented.  

You're welcome!
For the movement I recommend setting a delay for the character until he can walk again when holding the key (maybe around half a second).
Also for the animation I meant interpolating between the last position and the current position of the player/enemy, so instead of teleporting it looks like they're walking/sliding to the next position